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This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

ReferenceRect

Inherits: Control < CanvasItem < Node < Object

A rectangle hint for designing UIs.

描述

A rectangle box that displays only a colored border around its rectangle. It is used to visualize the extents of a Control.

属性

Color

border_color

Color(1, 0, 0, 1)

float

border_width

1.0

bool

editor_only

true


Property Descriptions

Color border_color = Color(1, 0, 0, 1)

  • void set_border_color ( Color value )

  • Color get_border_color ( )

Sets the border color of the ReferenceRect.


float border_width = 1.0

  • void set_border_width ( float value )

  • float get_border_width ( )

Sets the border width of the ReferenceRect. The border grows both inwards and outwards with respect to the rectangle box.


bool editor_only = true

  • void set_editor_only ( bool value )

  • bool get_editor_only ( )

If true, the ReferenceRect will only be visible while in editor. Otherwise, ReferenceRect will be visible in the running project.