Attention: Here be dragons

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EngineDebugger

Inherits: Object

Exposes the internal debugger.

描述

EngineDebugger handles the communication between the editor and the running game. It is active in the running game. Messages can be sent/received through it. It also manages the profilers.

Methods

bool

has_capture ( StringName name )

bool

has_profiler ( StringName name )

bool

is_active ( )

bool

is_profiling ( StringName name )

void

profiler_add_frame_data ( StringName name, Array data )

void

profiler_enable ( StringName name, bool enable, Array arguments=[] )

void

register_message_capture ( StringName name, Callable callable )

void

register_profiler ( StringName name, EngineProfiler profiler )

void

send_message ( String message, Array data )

void

unregister_message_capture ( StringName name )

void

unregister_profiler ( StringName name )


Method Descriptions

bool has_capture ( StringName name )

Returns true if a capture with the given name is present otherwise false.


bool has_profiler ( StringName name )

Returns true if a profiler with the given name is present otherwise false.


bool is_active ( )

Returns true if the debugger is active otherwise false.


bool is_profiling ( StringName name )

Returns true if a profiler with the given name is present and active otherwise false.


void profiler_add_frame_data ( StringName name, Array data )

Calls the add callable of the profiler with given name and data.


void profiler_enable ( StringName name, bool enable, Array arguments=[] )

Calls the toggle callable of the profiler with given name and arguments. Enables/Disables the same profiler depending on enable argument.


void register_message_capture ( StringName name, Callable callable )

Registers a message capture with given name. If name is "my_message" then messages starting with "my_message:" will be called with the given callable.

Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return true otherwise false.


void register_profiler ( StringName name, EngineProfiler profiler )

Registers a profiler with the given name. See EngineProfiler for more information.


void send_message ( String message, Array data )

Sends a message with given message and data array.


void unregister_message_capture ( StringName name )

Unregisters the message capture with given name.


void unregister_profiler ( StringName name )

Unregisters a profiler with given name.