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Stone L${currencies.stone.level}
Workers: ${currencies.stone.workers}
Price: $${currencies.stone.unitPrice}
Speed: ${currencies.stone.computedSpeed}
Supply: ${currencies.stone.supply}/${currencies.stone.maxSupply}
1x
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Cut Tools L${currencies.tools1.level}
Workers: ${currencies.tools1.workers}
Speed: ${currencies.tools1.computedSpeed}
Supply: ${currencies.tools1.supply}/${currencies.tools1.maxSupply}
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Wood L${currencies.wood.level}
Workers: ${currencies.wood.workers}
Price: $${currencies.wood.unitPrice}
Speed: ${currencies.wood.computedSpeed}
Supply: ${currencies.wood.supply}/${currencies.wood.maxSupply}
1x
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How do I Play?
Mountain L${currencies.mountain.level}
Workers: ${currencies.mountain.workers}
Speed: ${currencies.mountain.computedSpeed}
Supply: ${currencies.mountain.supply}/${currencies.mountain.maxSupply}
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Sales Multiplier: x${rating}
Forest L${currencies.forest.level}
Workers: ${currencies.forest.workers}
Speed: ${currencies.forest.computedSpeed}
Supply: ${currencies.forest.supply}/${currencies.forest.maxSupply}
+
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Ore L${currencies.ore.level}
Workers: ${currencies.ore.workers}
Price: $${currencies.ore.unitPrice}
Speed: ${currencies.ore.computedSpeed}
Supply: ${currencies.ore.supply}/${currencies.ore.maxSupply}
1x
+
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Heat Tools L${currencies.tools4.level}
Workers: ${currencies.tools4.workers}
Speed: ${currencies.tools4.computedSpeed}
Supply: ${currencies.tools4.supply}/${currencies.tools4.maxSupply}
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Coral L${currencies.coral.level}
Workers: ${currencies.coral.workers}
Price: $${currencies.coral.unitPrice}
Speed: ${currencies.coral.computedSpeed}
Supply: ${currencies.coral.supply}/${currencies.coral.maxSupply}
1x
+
-
Example Upgrade #1
$1,200
Example Upgrade #2
$1,200
Example Upgrade #3
$1,200
Example Upgrade #4
$1,200
???
Commodity Sales L${currencies.sales1.level}
Workers: ${currencies.sales1.workers}
Last Sale: $${currencies.sales1.lastSale}
Speed: ${currencies.sales1.computedSpeed}
Supply: ${currencies.sales1.supply}/${currencies.sales1.maxSupply}
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Earn Money
Buy Worker $${workerCost}
Current money: $${currencies.money.supply}
${workers} workers, ${workersUsed} used
Functional Sales L${currencies.sales2.level}
Workers: ${currencies.sales2.workers}
Last Sale: $${currencies.sales2.lastSale}
Speed: ${currencies.sales2.computedSpeed}
Supply: ${currencies.sales2.supply}/${currencies.sales2.maxSupply}
+
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Rubber L${currencies.rubber.level}
Workers: ${currencies.rubber.workers}
Price: $${currencies.rubber.unitPrice}
Speed: ${currencies.rubber.computedSpeed}
Supply: ${currencies.rubber.supply}/${currencies.rubber.maxSupply}
1x
+
-
Moto Tools L${currencies.tools2.level}
Workers: ${currencies.tools2.workers}
Speed: ${currencies.tools2.computedSpeed}
Supply: ${currencies.tools2.supply}/${currencies.tools2.maxSupply}
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Food L${currencies.food.level}
Workers: ${currencies.food.workers}
Price: $${currencies.food.unitPrice}
Speed: ${currencies.food.computedSpeed}
Supply: ${currencies.food.supply}/${currencies.food.maxSupply}
1x
+
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Ocean L${currencies.ocean.level}
Workers: ${currencies.ocean.workers}
Speed: ${currencies.ocean.computedSpeed}
Supply: ${currencies.ocean.supply}/${currencies.ocean.maxSupply}
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Prairie L${currencies.prairie.level}
Workers: ${currencies.prairie.workers}
Speed: ${currencies.prairie.computedSpeed}
Supply: ${currencies.prairie.supply}/${currencies.prairie.maxSupply}
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Oil L${currencies.oil.level}
Workers: ${currencies.oil.workers}
Price: $${currencies.oil.unitPrice}
Speed: ${currencies.oil.computedSpeed}
Supply: ${currencies.oil.supply}/${currencies.oil.maxSupply}
1x
+
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Aqua Tools L${currencies.tools3.level}
Workers: ${currencies.tools3.workers}
Speed: ${currencies.tools3.computedSpeed}
Supply: ${currencies.tools3.supply}/${currencies.tools3.maxSupply}
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Livestock L${currencies.livestock.level}
Workers: ${currencies.livestock.workers}
Price: $${currencies.livestock.unitPrice}
Speed: ${currencies.livestock.computedSpeed}
Supply: ${currencies.livestock.supply}/${currencies.livestock.maxSupply}
1x
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