图形 API 规范 Vulkan 1.1.97 发布:新增5个扩展程序 - 开源中国社区
图形 API 规范 Vulkan 1.1.97 发布:新增5个扩展程序
程六金 2019年01月07日

图形 API 规范 Vulkan 1.1.97 发布:新增5个扩展程序

程六金 程六金 发布于2019年01月07日 收藏 2

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Vulkan 1.1.97 已经发布,该版本主要新增了一些扩展程序,内容如下:

  • VK_EXT_buffer_device_address - Provides a means to query a buffer device address value for a buffer. That value can then be used to access the buffer memory via PhysicalStorageBufferEXT in GLSL and SPV_EXT_physical_storage_buffer from SPIR-V.

  • VK_EXT_memory_budget - This exposes the memory used and total memory budgeted for a memory heap. From there it can be estimated for how much total memory from each heap a process is using at a particular moment.

  • VK_EXT_memory_priority - This allows specifying a priority value at memory allocation time. This memory priority is used for trying to keep those allocations in device-local memory rather than potentially moving it to non-device-local-memory when a heap becomes full. These new Vulkan memory extensions were developed by NVIDIA engineers.

  • VK_EXT_validation_features - A LunarG-developed extension for enabling/disabling different validation features and validation layer features.

  • VK_KHR_depth_stencil_resolve - Allows automatically resolving multi-sampled depth/stencil attachments in a sub-pass.

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本文标题:图形 API 规范 Vulkan 1.1.97 发布:新增5个扩展程序
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vulkan 比 OpenGL是不是号,我看DOTA2里面有这个设置,不知道哪个性能好一些
0
上次有人问我,WPF如何跨平台移植,现在我回答,直接用这个如何?
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